barnâme-sâzi-ye xatti (#)
Fr.: programmation linéaire
A procedure for finding the maximum or minimum of a → linear function where the → arguments are subject to linear → constraints. For problems involving more than two variables or problems involving a large number of constraints, solution methods used are those that are adaptable to computers. A well-known such → algorithm is the → simplex method.
Fr.: programme orienté objet
In computer science a programming technique that uses → objects and their interactions to design applications and programs.
Barnâme-sâzi, → programming; barâxt, → object; gerâ agent adj. of gerâyidan "to incline toward; to intend; to make for." The stem gerâ may be a variant of Mod.Pers. kil "bent, inclined" (k/g and l/r interchanges), from PIE base *klei- "to lean, incline," cognate with L. clinare "to bend" (E. declination, inclination, etc.), Gk. klinein "to cause to slope, slant, incline," Skt. sri- "to lean," O.Pers. θray-, Av. sray- "to lean," P.Gmc. *khlinen (Ger. lehnen, E. lean).
The process of writing, testing, debugging/troubleshooting, and maintaining the source code of computer programs.
Verbal noun of → program.
Barnâme-sâzi, from barnâmé, → program, + sâzi verbal noun of sâxtan, sâzidan "to build, make, fashion; to adapt, adjust, be fit" (from Mid.Pers. sâxtan, sâz-, Manichean Parthian s'c'dn "to prepare, to form;" Av. sak- "to understand, to mark," sācaya- (causative) "to teach").